2D Artist (UI & Game Art)
Chef and Friends
Project: Chef and Friends
Department: Art&Design

Location: Remote

Interested in this position?

Mytona is a global group of companies specializing in video game development and publishing. We are an international team headquartered in New Zealand, bringing together industry professionals from all over the world since 2012.

We are proud of our flagship projects, Seekers Notes and Cooking Diary. The most valuable part of Mytona is our large, close-knit team. At the heart of our culture is care for every Mytonian and continuous opportunities for professional and personal growth. Every day, our team grows, achieves great results, and sets new ambitious goals. 

Join Mytona!

About the Role

We are looking for a versatile 2D Artist to join the feature team of a live mobile project.

In this role, you will work at the intersection of UI, composition, and character art, helping to assemble complete game screens while maintaining the project’s established visual style.

Your primary goal will be to strengthen the team and accelerate the delivery of UI screens and in-game assets to final production quality.

Responsibilities

  • Assemble offer and event screens based on existing mockups
  • Work with composition, titles, decorative elements, and visual accents
  • Draw and render icons, rewards, and in-game elements
  • Create characters and small narrative elements based on provided sketches and references
  • Prepare final assets for implementation in the project

Important: this role focuses on production tasks within an existing live project, not on creating visual style or concepts from scratch.

Requirements

Expected Skill Level

  • Strong skills in UI, icons, and in-game elements
  • Confident character rendering within a defined visual style
  • Strong sense of composition and visual clarity
  • Ability to work carefully and consistently within an existing art style

Must Have

  • Confident proficiency in Adobe Photoshop
  • Ability to work with specifications, guidelines, and references
  • Understanding that feature art is primarily a tool for player communication, not just illustration
  • High attention to detail and clean preparation of final files
  • Calm and professional attitude toward feedback and iterative revisions

Nice to Have

  • Basic 3D skills for shape blocking and workflow acceleration

What we offer

  • Remote, project-based work for approximately 1.5 years
  • Interesting tasks at the international level
  • Competitive compensation

Work Gallery

gallery main
gallery main
gallery main
gallery main

Want to apply for a position that is not on the list?

Careers image